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House Rules

Generally we run the lrb6/crp ruleset.
 
The 3 "new" races (pact, slann, underworld) are allowed.

Cash in your treasury over 150k will add to your team value (you can spend this on inducements without it doubling up)

Underdog teams gain an extra +1 to winnings roll per 100k difference in team value, coaches also recieve an extra mvp if the difference is 500k+

Both coaches can get 100k in special play cards each match when a deck is available

Players do get Spp for casualties caused by fouls or pitching

Wizards must choose Fireball or Lightning Bolt at the start of the game

Casualties caused by stab, chainsaw, eating teammates, or bombs on any player give spp to the player with the skill

Coaches roll twice for an mvp and pick the preferred player

Injury rolls of "10" are automatically badly hurt, a modified roll of 11 is required to roll on the casualty table for permanent effects.

Coaches cannot fire players on their roster if it brings the roster under 11 for their next game

New Strength Skill Einstien...mitigates some negative traits.. allows Really Stupid and Frenzy to only fail on a 1 ever, and allows Bone Head to keep tz if a 1 is rolled.

Players roll on the random skills tables for skill ups. On regular skill rolls, player may roll on any table he has regular access to. On doubles, he may pick a skill from his regular access tables, or roll on a skill table he has doubles access to

Xtra add 30k to player cost. Xtragob skills may only be taken by goblins on a goblin teams. Add the general skill Xtra on for skill and contact an admin to add the specific skill info and adjust value
 

RULES (for league)

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